To Calculate The 11 Eyes Portal

· 4 min read
To Calculate The 11 Eyes Portal


Trailer Thumbnail 2 Crack (CUDA/Nvidia GPU) Released! A new boinc project called trailertcrack has been deployed, it aims at cracking the seed for the Thumbnail 2 of the Trailer video of Minecraft (https://www.youtube.com/watch?v=MmB9b5njVbA), this is currently the last one missing so we can fully reproduce the original trailer within Minecraft in higher quality right in time for the 10th anniversary of this iconic piece of Minecraft history. We have most of the seeds, and this is an ongoing project.



This app is exclusively GPU-based and will be reward with 3333 credits. We currently support Windows and Linux 64 bits for NVIDIA CPUs (we use cuda).



Happy crunching! Cheers, Neil 30 Sep 2021, 20:04:32 UTC * Discuss Badges Hello crunchers !



We are pleased to announce that 4551 of our participants in the cactus program were awarded the new badge. This badge signifies that we are thankful for your participation and is an excellent way to demonstrate that you are appreciated.



We wouldn't have been able to do it without you!



On a side note, we're open to suggestions if you feel like we should do it more often/make more badge goals.



Cheers,



Neil



(high quality: https://minecraftathome.com/download/badges/cactus_badge_hi.png) 25 Aug 2021, 2:34:52 UTC * Discuss OneChunk launch and onwards Hello everyone,



We didn't announce the release of OneChunk SSG here even though we teased it already so this post is an announcement of it in full. This is our first CPU-based project and 2500 credits will be awarded by tasks, as they have all been designed to run for approximately the same amount of time. The calculation for the reward is based on the current runtime of a task, the power draw of a CPU, and our previous GPU credits attributable to.



This is a long-awaited initiative that is designed to locate all seeds with 11 eyes strongholds for Minecraft 1.7/1.8.



Context:



To put it in perspective in Minecraft you will find the option of using a portal to travel to the final dimension to beat the final boss, known as the dragon of ender. To light up this portal, you will require 12 tokens (eyes ender), but some portals have these tokens already placed between 0 and 12. If you insert 12 tokens, the portal lit up and you can go through, however there is an issue in Minecraft 1.8 and below, 12 tokens pre-placed in the portal didn't lit up the portal automatically , so we're looking for the best alternative 11 tokens/eyes!



Technical Details :



There are a lot of things that must be completed to compute the 11 eyes portal. We first utilized a lattice in order to find the 11 eyes portal combination. Then, we reversed it to produce what we call a population seed. Now on Boinc we are trying to find Strongholds that can generate portal rooms using the population seed. If you're confused by the last sentence I'll try to clarify it that is, we can't reverse fully the process so we use the midpoint strategy , where we can determine if the numbers are valid and were reversed and then we need to simulate forward a layout such that we can match the numbers we previously found.



You can find our project here: https://github.com/minecrafthome/OneChunk and the Pull Request with the binaries : https://github.com/minecrafthome/minecrafthome/pull/77



We can provide additional information when the client requests it using an API hosted at www.ssg.seedfinding.com.



Moving forward : The current tasks (around 1.9M) should last us about 100-200 days and will yield around 200GB of data that will be processed directly on the server to provide us with the most efficient seed.



You can download the current results here: https://files.seedfinding.com, those are the raw results (seeds, coordinates) and will be further processed later on but they are already 11 eyes strongholds.



Happy crunching!



Neil 13 Aug 2021, 21:14.40 UTC * Discuss OneChunk CPU In Testing (X86_64 & the ARM64) This week marks the moment when we begin creating tasks and testing the OneChunk CPU application in a real BOINC environment. If tonight's and tomorrow's testing confirms that we are able to validate these tasks, and also that our work-gen/task data creation system is functioning as expected we shall be capable of rolling this out to our main server at [email protected] as a  Beta App. We've had yet another delay over the last month since my last update. The reason for this is that 'Sia' has not implemented the features we wanted to use, and also certain of our developers have been traveling during the past few weeks.



(See; https://minecraftathome.com/minecrafthome/forum_thread.php?id=102 )



On the bright side, we shall be examining seeds for 11-Eye dungeons , both in version 1.7 and 1.8 simultaneously and our code has had significant changes to the sequence of 'filtering' and the way it works to find these special seeds and spawns required for the Super Speedruns / OneChunk challenges.



Below is a screenshot showing my Raspberry Pi 4 (2.025GHz) that is running 4 tasks at the same time.  1 Game / Day We will adjust the time estimate due to a well-known configuration issue, however, each task will take 4 hours on an RPi. For example on a 5800X it will take about 1.5 hours per task per core.



BOINCers and anyone interested in running on a Raspberry Pi (4 (64bit) OS image) must be aware of the most recent Debian Repos/ Raspbian 64bit OS images may have issues with BOINC. This could appear as the BOINC client or BOINC manager saying you do not have a "GUI-RPC" permissions or password and makes the process of having the BOINC GUI working more difficult than it should be.